06.10.03




h o m e : n e w s : r e v i e w s : d o w n l o a d s : a r t i c l e s : d i s c u s s i o n : l i n k s : a b o u t : a d s








"NV35 Specifications"

Intel Canterwood Chipset reviews

Radeon 9600 Pro reviews

First Mobile 9200 and Geforce Go 5200 benchmarks

Geforce FX 5800 Reviews

ATI announces AIW 9800 Pro

NVIDIA to show a First Look at E3

OpenGL Meeting Notes

Ignore the left column links

Radeon 9800 Pro review from Guru3d




<< archive
news >>




How many GeForce boards do you own? Choose below.

More than 10!

5-10

1-5

None








home : reviews : 3dfx Voodoo 5 5500 Review




Benjamin Sun
October 10, 2000

3dfx Voodoo5 5500 Review
PCRave takes a look at 3dfx's newest graphic board..

Introduction
This review is going to  be a little different than 99.9% of the videocard reviews you've seen. I will not use benchmarks of Quake3 Arena, 3DMark2000 or Unreal Tournament. In point of fact, I won't use benchmarks at all. If you want to see reviews with these benchmarks please go to the any of the literally dozens of other V5 reviews on the net. It's occurred to me that too many videocard reviewers ONLY focus on benchmarks on UT and Q3A and nothing else. The thing that gets me about the V5 5500, is its primary feature helps to improve older games in a way that isn't readily apparent by screenshots alone, so I won't be using  a lot of screenshots either, except to illustrate examples of what I'm talking about. Please do not take this to mean that I feel benchmarks are worthless, I will shortly be doing a comparison article with the Geforce2 GTS which will focus on benchmarks with the latest drivers for each card. This review is a thought about what I feel about FSAA and it's effect on the games I play.

Voodoo5 5500 Board Photo

In late 1999, 3dfx started showing off demonstrations of Full-Scene Anti-Aliasing using a 8 card SLI configuration of the Voodoo2 to various people in the industry, including websites and magazine editors. At the time, 3dfx stated that cards using the FSAA technology should be available in time for Christmas, 1999. Unfortunately, due to various factors which I won't go into here, 3dfx wasn't able to meet that deadline. What's interesting to note, is the demonstrations of FSAA actually underscored the effect in my mind FSAA has.



next page >>





a Filnet solution



Copyright � 2000 pcrave. All rights reserved. Privacy Statement. Terms of Use.
Site Design by Filnet, Inc.